| IEEE Society on Social Implications of Technology event presenting Stuart Smith. | |
| Venue | John Goodsell Building Room LG 19 Parking station at Botany St Gate 11, UNSW Kensington Campus, |
| Date | Thursday 17 May 2012, 6pm for 6:15pm start |
| Event Contact | Lyria Bennett Moses |
| Contact Email | lyria@unsw.edu.au |
| Hosted By | IEEE Society on Social Implications of Technology |
| Downloads | ieee_ssit_event_brochure_smith_1.pdf(253KB) |
Speaker Bio
Dr Stuart Smith is an NHMRC Career Development Award-Industry researcher with a particular interest in the application of technologies such as video games and the internet for home-based monitoring of health.
He was involved in establishing the Technology Research for Independent Living Centre in Ireland which developed technologies to monitor the health of older adults to facilitate their continued independent and healthy living.
He currently chairs the working group on Games for Health within the Health Informatics Society of Australia, whose aim is to establish connections between health researchers and video game developers and manufacturers to develop games that are appropriate for patient rehabilitation.
Dr Smith has secured NHMRC funding to develop video games for reducing fall risk in older adults and is a PI on Dr Penelope McNulty’s NHMRC project investigating the use of the Nintendo Wii in rehabilitation of upper limb function following stroke. He is also involved in pilot trials assessing the effect of video game play in rehabilitation of stroke and spinal cord injury patients at the Prince of Wales Hospital.
Dr Smith has recently had a manuscript accepted by the British Journal of Sports Medicine on his modification of the ‘Dance Dance Revolution’ video game for step training in older adults. He has two recent book chapters on the application of video gaming technologies to rehabilitation and has organised workshops on Games for Health at international conferences.
Recently Dr Smith contributed to a successful bid for funding from the Federal Department of Education, Employment and Workplace Relations to build video games that are specifically targeted at health
Download event flyer for further details.





