Animation research could have applications in robotics Wednesday, 16 August 2017

Disney Research has developed a method for designing cable-driven mechanisms that help give physical form and motion to animated characters.

Cable-driven mechanisms are also suitable for devices such as robotic hands, that must be small and lightweight to function.

The researchers demonstrated their method by designing a 2D puppet-like version of an animated character that is able to assume several desired fighting stances. They also used it to design a gripper for picking up light objects and a simple robotic hand with an opposable thumb.

"A number of design tools developed over the past 30 years have enabled artists to breathe life into animated characters, creating expressions by posing a hierarchical set of rigid links," said Markus Gross, vice president at Disney Research.

"In today's age of robotics and animatronics, we need to give artists and hobbyists similar tools to make animated physical characters just as expressive."

The team, supported by researchers from ETH Zurich, the Massachusetts Institute of Technology and the University of Toronto, developed a method which starts with a design for a skeletal frame or other assembly of rigid links and hinges and then specifies a set of target poses for those assemblies.

The method then computes a cable network that can reproduce those poses, initially generating a large set of cables - typically a thousand or more - with randomly chosen routing points. Redundant cables are then gradually removed. Next, the routing points are refined to take into account the path between poses and further reduce the number of cables and the amount of force necessary to control them.

In using the method to design and build its 2D 'Fighter', the researchers showed that the mechanical character was able to achieve the desired poses with accuracy. The design for the lower body initially included 1600 cables; the number was then reduced in 25 seconds to eight; further refinement took just 181 seconds to reduce the number of cables to three.

The 2D gripper they designed and built was able to pick up the light objects it was designed to lift. The robotic hand, with three fingers and a thumb, demonstrated that the method could be used to combine cable drives in more than one plane.

[The movements of this fighter puppet can be controlled by just three cables. Photos: Disney Research]